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GAMES OFFERED AT THE FIELD

BASIC GAME SCENARIOS:

Op KING OF STRAW HILL

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Mission Scenario Rules:

1 - Every Player has unlimited re-spawns

2 - 40 pace re-spawn, unless you are IN Straw Hill or within 5 feet, then it's an 80 pace re-spawn

3 - Full Auto is allowed

4 - Do not vault over or climb on the straw bales

5 - Team bands must be placed from the waist up, or on a long gun if the Player chooses

6 - Remember when you re-spawn to move away from other players & never towards any mission goals.

Re-spawning is used to simulate new soldiers entering the field.

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Both Teams Mission Briefing:

1 - Travel to Straw Hill, gain control & maintain control until the end of the scenario.

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2 - If your Team is pushed out of Straw Hill, regroup & push the other Team out to regain control.

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3 - Whichever Team has a single Player inside Straw Hill at the end of the scenario wins.

Op MEDIC

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Mission Scenario Rules:

1 - One Medic for every 10 Players per Team

2 - Medics can heal everyone but themselves & other Medics

3 - Medics must tap Players 10 times in order to revive them

4 - Medics get 3 re-spawns equaling a total of 4 lives

5 - Medics get a 40 pace re-spawn away from other Players

6 - Non-Medic Players must remain where they are when hit & wait to be healed by a Medic. Calling for a Medic is allowed, however if it is not safe for a Medic to get to you I would not call for one, the choice is yours.

7 - Full Auto is allowed

8 - Team arm bands must be placed from the waist up or on a long gun if the Player chooses. 

9 - Remember when re-spawning to move away from other Players & never toward any mission goals.

Re-spawning is used to simulate new soldiers entering the field.

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Both Teams Mission Briefing:

1 - Eliminate as many of the other Players as possible.

2 - Be the Team with the largest number of Players alive at the end of the Op.

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Op TWO TEAM TRAITOR

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Mission Scenario Rules:

1 - Every Player gets 2 re-spawns equaling 3 lives

2 - 40 Pace Re-spawn

3 - If there are five to ten Players per Team, there will be one Traitor per Team, if there are 10+ Players there will be two Traitors per Team.

4 - Full Auto is allowed

5 - If you are the Traitor, remove your arm band & put it in your pocket when you decide to defect to the other Team.

6 - Only Traitors play without arm bands & only after they have defected to the other Team.

7 - Team arm bands must be placed from the waist up or on a long gun if the Player chooses. 

8 - Remember when re-spawning to move away from other Players & never toward any mission goals.

Re-spawning is used to simulate new soldiers entering the field.

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Both Teams Mission Briefing:

1 - Try to wipe out as many Players on the other Team as possible

2 - The Team with the highest number of Players alive at the end of the scenario wins.

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Op THREE TEAM TRAITOR

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Mission Scenario Rules:

1 - Every Player gets 2 re-spawns equaling 3 lives

2 - 40 Pace Re-spawn

3 - There will be one Traitor for every five Players

4 - Full Auto is allowed

5 - If you are the Traitor, remove your arm band & put it in your pocket when you decide to defect & make a Third Team.

6 - Only Traitors play without arm bands & only after they have defected & make a Third Team.

7 - Team arm bands must be placed from the waist up or on a long gun if the Player chooses. 

8 - Remember when re-spawning to move away from other Players & never toward any mission goals.

Re-spawning is used to simulate new soldiers entering the field.

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Both Teams Mission Briefing:

1 - Try to wipe out as many Players on the other Teams as possible

2 - If you are a Traitor, try to KIA as many Players as possible when Defecting to form the Third Team.

3 - The Team with the highest number of Players alive at the end of the scenario wins.

Op CAPTURE CENTER FLAG

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Mission Scenario Rules:

1 - Every Player has unlimited lives

2 - 40 pace re-spawn, unless you are at your base, then you need to re-spawn by touching any white pole with white flagging tape on the edges of Nemesis.

3 - Full Auto is allowed

4 - If you are hit while carrying the flag, drop it right there and re-spawn.

5 - Team arm bands must be placed from the waist up or on a long gun if the Player chooses. 

6 - Remember when re-spawning to move away from other Players & never toward any mission goals.

Re-spawning is used to simulate new soldiers entering the field.

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Both Teams Mission Briefing:

1 - Travel to Straw Hill to obtain the Arena Flag

2 - Take the Arena flag to your base & defend it until the end of the scenario.

3 - If the other Team gets the Arena flag, try to get it back from them & back to your base.

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Op CAPTURE TEAM FLAG

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Mission Scenario Rules:

1 - Every Player has unlimited lives

2 - 40 pace re-spawn, unless you are at your base, then you need to re-spawn by touching any white pole with white flagging tape on the edges of Nemesis.

3 - Full Auto is allowed

4 - If you are hit while carrying the flag, drop it right there and re-spawn.

5 - Team arm bands must be placed from the waist up or on a long gun if the Player chooses. 

6 - Remember when re-spawning to move away from other Players & never toward any mission goals.

Re-spawning is used to simulate new soldiers entering the field.

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Both Teams Mission Briefing:

1 - Obtain the other Teams flag, take it to your base WITH your flag and hold both until the end of the Op.

2 - If the other Team gets the your flag, get it back WITH their flag and hold both until the end of the Op.

GOAL BASED GAME SCENARIOS:

Op VIP EXTRACTION

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Mission Scenario Rules:

1 - Every Player get 2 re-spawns equaling 3 lives

2 - 40 pace Re-spawn

3 - Semi Auto only - Full Auto is not allowed

4 - If the VIP is KIA the game is over

5 - Team arm bands must be placed from the waist up or on a long gun if the Player chooses.

6 - Remember when you re-spawn to move away from other players & never toward any mission goals.

Re-spawning is used to simulate new soldiers entering the field.

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Team A (VIP Team) Mission Briefing:

1 - Safely transport your VIP from your starting flag base to your extraction point flag base. 

2 - Once you have the VIP at your extraction flag base location, hold them secure there for 10 minutes.

3 - FOR EXAMPLE: Raptor Flag to Gator Flag OR Huntress Flag to Crusader Flag.

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Team B Mission Briefing:

1 - Assault the VIP Team in order to KIA the VIP & win the Op.

2 - If the VIP Team gets the VIP to their extraction flag base you will only have 10 minutes left to KIA the VIP & win the Op.

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Op HOSTAGE RESCUE

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Mission Scenario Rules:

1 - Every Player get 2 re-spawns equaling 3 lives

2 - 40 pace Re-spawn

3 - Semi Auto only - Full Auto is not allowed

4 - One Player must have a hand on the Hostage or the Hostage may try to escape & join the rescuing team. 

5 - If the Hostage is KIA the game is over & both Teams lose (do not use the Hostage as a meat shield)

6 - Team arm bands must be placed from the waist up or on a long gun if the Player chooses.

7 - Remember when you re-spawn to move away from other players & never towards any mission goals.

Re-spawning is used to simulate new soldiers entering the field.

  

Team A Mission Briefing:

1 - hold the Hostage at your starting flag base location until extraction time (end of scenario)

2 - If the Hostage escapes or Team B gets the Hostage, try to get them back to your starting flag base.

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Team B Mission Briefing:

1 - You will start the game at the center of the field, once your rescue the Hostage, transport them to your extraction location (given to you by an RPG) & hold them there until the end of the scenario.

2 - If Team A gets the Hostage back, rescue them again.

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Op RISK

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Mission Scenario Rules:

1 - Every Players has unlimited lives

2 - Re-spawn at your closest standing Team Flag, unless you are KIA within 10 feet of the closest Flag, then re-spawn to the second closest Team Flag.

3 - Full Auto is allowed

4 - If you are hit while carrying the Flag, drop it right there and re-spawn

5 - Team arm bands must be placed from the waist up or on a long gun of the Players chooses.

6 - Remember when you re-spawn to move away from other Players & never towards any mission goals.

Re-spawning is used to simulate new soldiers entering the field.

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Both Teams Mission Briefing:

1 - There are four Arena Flags in the field, your Team needs to replace as many as possible with your Teams Flag and hold them until the end of the scenario.

2 - If another Teams Flag is flying you can replace it

3 - When replacing the Arena Flag or any other Teams Flag, leave the Flag laying on the ground next to the stand.

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Op WHISKEY RUN

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Mission Scenario Rules:

1 - Every Player has unlimited lives

2 - 40 pace re-spawn, unless you are in your base then you need to re-spawn by touching any white pole with white flagging tape on the edges of Nemesis.

3 - Full Auto is allowed

4 - If you are hit carrying a jug of whiskey, set it down and re-spawn

5 - Team arm bands must be placed from the waist up or on a long gun of the Players chooses.

6 - Remember when you re-spawn to move away from other Players & never towards any mission goals.

Re-spawning is used to simulate new soldiers entering the field.

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Both Teams Mission Briefing:

1 - Search Nemesis for jugs of Whiskey, collect as many as possible & keep them at your flag base.

2 - Both Teams are allowed to assault each others base in order to steal jugs of Whiskey.

3 - Jugs only count if they are within 5 feet of your flag base and unbroken.

4 - The Team with the most jugs at the end of the scenario wins.

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Op KILL CONFIRM

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Mission Scenario Rules:

1 - Every Player gets unlimited lives

2 - Re-spawn is the Player's starting flag base location

3 - Every Player starts with one Kill Confirm Flag

4 - When a Players is KIA they should stick their flag in the ground & re-spawn to their starting flag base, when re-spawning at their flag base they are required to pick up another Kill Confirm flag there, if there are no Kill Confirm Flags, they need to wait until one of their team members brings one back.

5 - Teams are allowed to steal the stash of Kill Confirm Flags from other Teams starting flag bases.

6 - Full Auto is allowed

7 - Team arm bans must be placed from the waist up or on a long gun if the Player chooses.

8 - Remember when you re-spawn to move away from other Players & never towards any mission goals.

Re-spawning is use to simulate new soldiers entering the field.

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Both Teams Mission Briefing:  

1 - KIA members of the other Team, collect their Kill Confirm Flags and take them to your starting flag base location.

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2 - Be sure to defend all the Kill Confirm Flags at your starting flag base location.

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3 - The Team with the most Kill Confirm Flags at their starting flag base location wins.

Op FLAG BASE FALL BACK

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Mission Scenario Rules:

1 - Every Player has unlimited lives

2 - Re-spawn details covered in each Team's mission briefing

3 - Full Auto is allowed

4 - When one half of the Assaulting Team is at a Flag Base, an RPG will call out "Base Taken". At that time Defenders must fall back to the next Flag Base. Assaulters will give Defenders time to get to the new Flag Base before assaulting it.

5 - The first Flag Base for Defenders will be picked by an RPG & move in a clockwise motion around the Flags on Nemesis.

6 - Team arm bands must be placed from the waist up or on a long gun of the Players chooses.

7 - Remember when re-spawning to move away from other Players & never towards any mission goals.

Re-spawning is used to simulate new soldiers entering the field.

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Assaulting Team Mission Briefing:

1 - Your Team Re-spawn is 40 paces back towards the base you started at or the most recent Flag Base you've taken over.

2 - Starting at Straw Hill you will travel to the first Flag Base to take it over.  Half your Team must be there for any base to be considered taken over.

3 - Capture all 4 Flag Bases before the end of the scenario

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Defending Team Mission Briefing:

1 - Your Team Re-spawn is 60 paces towards the next Flag Base you will be defending.

2 - Once an RPG calls a Flag Base taken, move back to the next one to defend. Keep the Assaulters at bay until the end of the scenario.

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Op MINE SWEEPER

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Mission Scenario Rules:

1 - Every Player gets unlimited lives

2 - 40 pace Re-spawn, unless you are in your base then you need to re-spawn by touching any white pole with white flagging tape on the edges of Nemesis.

3 - Full Auto is allowed

4 - Players are only allowed to carry one mine at a time

5 - If you are hit while carrying a mine, drop it right there and do your re-spawn.

6 - Mines must be within 5 feet of your flag base to be counted.

7 - Teams are allowed to steal Mines from other Teams

8 - Team arm bands must be placed from the waist up or on a long gun if the Players chooses.

9 - Remember when re-spawning to move away from other Players & never towards any mission goals.

Re-spawning is used to simulate new soldiers entering the field.

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Both Teams Mission Briefing:

1 - Travel throughout the field in order to locate the Mines.

2 - Take Mines to your base & be sure to defend them at that location.

3 - Be the Team in control of the most Mines at the end of the scenario.

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Op PACKAGE DELIVERY

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Mission Scenario Rules:

1 - Every Players gets unlimited lives

2 - 40 pace Re-spawn, unless you are in your base then you need to re-spawn by touching any white pole with white flagging tape on the edges of Nemesis.

3 - If a Player is hit while carrying the Package, drop it right there and re-spawn

4 - Full Auto is allowed

5 - Team arm bands must be placed from the waist up or on a long gun if the Player chooses.

6 - Remember when you re-spawn to move away from other Players & never towards any mission goals.

Re-spawning is used to simulate new soldiers entering the field.

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Both Teams Mission Briefing:

1 - Acquire the Package from Tire Trench & take it to your Teams extraction location.

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2 - Huntress Teams extraction location is Crusader Flag

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3 - Gator Teams extraction location is Raptor Flag

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4 - If the opposing Team gets the Package, try to get it from them & to your extraction location. 

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Op EOD

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Mission Scenario Rules:

1 - Players get unlimited lives

 

2 - EOD gets 3 re-spawns equaling 4 lives

 

3 - One EOD for every 10-15 Players, each Team gets an equal number of EOD's.

 

4 - Only the EOD's can defuse the Bomb

 

5 - 40 pace re-spawn

 

6 - Full Auto is allowed

 

7 - Team arm bands must be placed from the waist up or on a long gun if the Player chooses. 

 

8 - Remember when re-spawning to move away from other Players & never toward any mission goals.

Re-spawning is used to simulate new soldiers entering the field.

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Both Teams Mission Briefing:

1 - From your starting flag base location travel to Straw Hill where your EOD needs to defuse the Bomb.

 

2 - The Lead RPG will be there to confirm that the Bomb was defused correctly.

 

3 - If the Bomb was diffused correctly that Team wins

 

4 - If the Bomb was not diffused correctly then ALL Players within a 50 foot radius are KIA, the Bomb will be reset by the Lead RPG so that the game can continue.

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Op BLINDING DAWN

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Mission Scenario Rules:

1 - Every Player gets unlimited lives

2 - Full Auto is allowed

3 - Team arm bands must be placed from the waist up or on a long gun if the Player chooses. 

4 - Remember when re-spawning to move away from other Players & never toward any mission goals.

Re-spawning is used to simulate new soldiers entering the field.

5 - Mission specific rules are located in each Team's mission briefing.

Infidel Team Mission Briefing:

1 - Your mission is to take control of as many barriers as possible throughout Nemesis desert.

2 - When you reach a barrier & get control of it use duct tape to attach a flag as high as possible, the higher you can put it the further away you will be able to see if it is still up.

3 - If you use too much duct tape & run out you are gonna have a hard time putting more flags up so use the tape wisely.

4 - The only time you can pull a piece of duct tape off the roll is when you are putting up a flag.

5 - Your goal is to have flags at as many barriers as possible by the end of the scenario so shoot to KIA and Insurgents you find.

6 - You can break into 2 or 3 squads, each squad gets flags & 1 roll of duct tape.

7 - Infidels re-spawn is 40 paces to a barrier that has a flag on it, you can do less than 40 paces as long as the barrier is not close to any Insurgents. Also if you have to go more than 40 paces, so be it.

Insurgents Team Mission Briefing:

1 - If Infidels get a flag up on any barriers get to it in order to take it down - leave it on the ground in the barrier. Shoot to KIA Infidels.

2 - Insurgents are not allowed to start the game with more than 2 at any one barrier, after your first KIA you can go anywhere you choose.

3 - Insurgents re-spawn is 40 paces to a barrier that does NOT have a flag, you can do less than 40 paces as long as the barrier is not close to any Infidels. You also may have to go more than 40 paces.

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Op Assault at Huntress Hideout

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Mission Scenario Rules:

1 - Every Player get 4 re-spawns equaling 5 lives

2 - Full Auto is allowed

3 - Team arm bands must be placed from the waist up or on a long gun if the Player chooses.

4 - Remember when you re-spawn to move away from other players & never toward any mission goals.

Re-spawning is used to simulate new soldiers entering the field.

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Defending Team Mission Briefing:

1 - Do not let the Assaulting Team take over Huntress Hideout

2 - Your Re-spawn zone is Huntress Hideout Flag, the 3rd time you are KIA you need to remain at Huntress Hideout in order to not let it get taken over

3 - When you are KIA defending Huntress Hideout you have 1 Re-spawn left & will travel to Raptor Flag to Re-spawn, this is your last chance to eliminate as many Assaulting Team members as possible

4 - After your last Re-spawn at Raptor Flag you are out of lives

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Defending Team Mission Briefing:

1 - Your 1st goal is to gain control of Huntress FOB

2 - Until you gain control of Huntress FOB your Re-spawn zone is Straw Hill

3 - Once you control of Huntress FOB it is your Re-spawn zone

4 - Once you control Huntress FOB your 2nd goal is to take over Huntress Hideout

5 - In order to gain control of Huntress Hideout you need to completely eliminate the Defending Team

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