GAMES OFFERED AT THE FIELD
BASIC GAME SCENARIOS:
KING OF STRAW HILL
Two to Four Teams
40 Pace / 80 Pace Respawn
Unlimited Lives
Full & Semi Auto
Goal: Your Team must be inside Straw Hill at the end of the game to win
Rules:
Do not climb on or vault over the straw bales
If you are killed inside or within 5 feet of Straw Hill your Respawn is 80 paces toward your flag
MEDIC
Two Teams
Medic Respawn
3 Respawns = 4 Lives
Full & Semi Auto
Goal: Be the Team with the largest number of players left alive
Rules:
One Medic for every 10 players
Medic's can heal everyone except other Medic's and themselves
Medic must tap the dead player 10 times to revive them
TWO TEAM TRAITOR
Two Teams
40 Pace Respawn
2 Respawns = 3 Lives
Full & Semi Auto
Goal: Be the Team with the largest number of players left alive
Rules:
One Traitor for every 10 players
Traitors choose when to reveal themselves, kill who they can and safely join the other team.
THREE TEAM TRAITOR
Two Teams (to start)
40 Respawn
3 Respawns = 4 Lives
Full & Semi Auto
Goal: Be the Team with the largest number of players left alive
Rules:
Two Traitors for every 10 Players
Traitors choose when to reveal themselves, kill who they can then group up with the other Traitors to form a new team
CAPTURE CENTER FLAG
Two to Four Teams
40 Pace Respawn
Unlimited Lives
Full & Semi Auto
Goal: Get the flag to your teams base and hold it until the end of the game
Rules:
If you are hit while carrying the flag, drop it and Respawn
CAPTURE TEAM FLAG
Two to Four Teams
40 Pace Respawn
Unlimited Lives
Full & Semi Auto
Goal: Get the other teams flag to your base with your flag and hold both until the end of the game
Rules:
If you are hit while carrying the flag, drop it and Respawn
GOAL BASED GAME SCENARIOS:
VIP EXTRACTION
Two Teams
40 Pace Respawn
2 Respawns = 3 Lives
VIP gets 3 Respawns = 4 Lives
Semi Auto Only
Goal:
Team A - safely transport VIP from Point A to Point B
Team B - kill the VIP
Rules:
If the VIP is killed the game is over
HOSTAGE RESCUE
Two Teams
40 Pace Respawn
2 Respawns = 3 Lives
Semi Auto Only
Goal:
Team A - hold the Hostage until the end of game
Team B - rescue the Hostage & hold until end of game
Rules:
One person must have a hand on the Hostage or the Hostage can try to escape and join the rescuing team
MINE SWEEPER
Two to Four Teams
40 Pace Respawn
Unlimited Lives
Full & Semi Auto
Goal: Be the Team with the largest number of mines at the end of the game
Rules:
Players can only carry one mine at a time
If you are hit while carrying a mine, drop it and Respawn
Mines must be within 5 feet of your team flagpole to be counted
Teams can try to steal mines from other teams
WHISKEY RUN
Two Teams - Fed's & Bootleggers
40 Pace Respawn
Unlimited Lives
Full & Semi Auto
Goal:
Fed's - Confiscate as many jugs of moonshine as possible. Store them in Triple Trench
Bootleggers - Retrieve as many jugs as possible and transport them across the US Border (visible dirt road)
Rules:
Fed's cannot cross the US Border
Bootleggers can steal from the Feds
There is no limit on how many jugs a player can carry
Broken jugs of moonshine do not count
RISK
Three to Four Teams
Team Flagpole Respawn
Unlimited Lives
Full & Semi Auto
Goal:
There are 4 Arena flags in the field, your team needs to replace as many as possible with your team flags before the end of the game. Team with the most standing flags wins
Rules:
If you are hit while carrying or changing the flag drop it and Respawn
Leave the Arena Flag laying next to the stand after replacing it with your team flag
You can remove and replace other teams flags but leave them laying next to the stand
KILL CONFIRM
Four Teams
Team Flagpole Respawn
Unlimited Lives
Full & Semi Auto
Goal: Collect as many Kill Confirm Flags at your Respawn Flagpole as possible, Team with the most flags wins
Rules:
Start at your teams flagpole with one Kill Confirm Flag on you. When you die, stick your Kill Confirm Flag in the ground where you died and Respawn to your Flagpole. Pick up another Kill Confirm Flag and return to playing.
You can pick up as many abandon Kill Confirm Flags as possible & return them to the base of your teams flagpole to provide more lives for your teammates.
You can steal Kill Confirm Flags from the base of other teams flagpoles.
PACKAGE DELIVERY
Two Teams
40 Pace Respawn
Unlimited Lives
Full & Semi Auto
Goal: Acquire Package and hold at your teams extraction point until the end of the game
The Package must be IN the extraction point for your team to win
Rules:
The Package is located in Double Trench
(the Package can be anything - be prepared)
Team A starts at Raptor Flag - Extraction point is Triple Trench
Team B starts at Gator Flag - Extraction point is Ring Trench
BOMB DEFUSE
Two to Four Teams
40 Pace Respawn
Regular Players - Unlimited Lives
Bomb Expert - 3 Respawns = 4 lives
Full & Semi Auto
Goal: Be the Team to correctly defuse the bomb
Rules:
One Bomb Expert for every 5 players
Only the Bomb Expert can defuse the bomb
Defuse the Bomb per the instructions provided
The Bomb is inside Straw Hill
The Lead RPG will verify the Bomb is defused in the correct order, if it is not all players within 50 feet die, the Bomb is reset by the RPG and the game continues
HARDPOINT
Two Teams
40 Pace Respawn
Unlimited Lives
Full & Semi Auto
Goal: Be the Team with the most captured Hardpoints
Rules:
The first Hardpoint is Straw Hill
The Lead RPG will determine when the Hardpoint is considered captured and call out the Team that gets the point
Then the Lead RPG will call out the next Hardpoint
Time between Hardpoints can be 1 to 10 minutes
**Note: Maps will be helpful for this game mode**
BASE FALL BACK
Two Teams
Base Respawn
Unlimited Lives
Full & Semi Auto
Goal:
Defenders - hold your bases
Attackers - take all the bases
Rules:
Defenders start at base 1, when killed Respawn to base 2 and return to try to hold base 1. If lost fall back to base 2 and try to hold, Respawning to Base 3, etc.
Attackers start at Raptor Flag
RPG's will outline bases on the map and determine when bases are lost