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GAMES OFFERED AT THE FIELD

BASIC GAME SCENARIOS:

KING OF STRAW HILL

Two to Four Teams

40 Pace / 80 Pace Respawn

Unlimited Lives

Full & Semi Auto

Goal:  Your Team must be inside Straw Hill at the end of the game to win

Rules:

Do not climb on or vault over the straw bales

If you are killed inside or within 5 feet of Straw Hill your Respawn is 80 paces toward your flag

MEDIC

Two Teams

Medic Respawn

3 Respawns = 4 Lives

Full & Semi Auto

Goal:  Be the Team with the largest number of players left alive

Rules:

One Medic for every 10 players

Medic's can heal everyone except other Medic's and themselves

Medic must tap the dead player 10 times to revive them

TWO TEAM TRAITOR

Two Teams

40 Pace Respawn

2 Respawns = 3 Lives

Full & Semi Auto

Goal:  Be the Team with the largest number of players left alive

Rules:

One Traitor for every 10 players

Traitors choose when to reveal themselves, kill who they can and safely join the other team.

THREE TEAM TRAITOR

Two Teams (to start)

40 Respawn

3 Respawns = 4 Lives

Full & Semi Auto

Goal:  Be the Team with the largest number of players left alive

Rules:

Two Traitors for every 10 Players

Traitors choose when to reveal themselves, kill who they can then group up with the other Traitors to form a new team 

CAPTURE CENTER FLAG

Two to Four Teams

40 Pace Respawn

Unlimited Lives

Full & Semi Auto

Goal:  Get the flag to your teams base and hold it until the end of the game

Rules:

If you are hit while carrying the flag, drop it and Respawn

CAPTURE TEAM FLAG

Two to Four Teams

40 Pace Respawn

Unlimited Lives

Full & Semi Auto

Goal:  Get the other teams flag to your base with your flag and hold both until the end of the game

Rules:

If you are hit while carrying the flag, drop it and Respawn

GOAL BASED GAME SCENARIOS:

VIP EXTRACTION

Two Teams

40 Pace Respawn

2 Respawns = 3 Lives

VIP gets 3 Respawns = 4 Lives

Semi Auto Only

Goal:  

Team A - safely transport VIP from Point A to Point B

Team B - kill the VIP

Rules:

If the VIP is killed the game is over

HOSTAGE RESCUE

Two Teams

40 Pace Respawn

2 Respawns = 3 Lives

Semi Auto Only

Goal:  

Team A - hold the Hostage until the end of game

Team B - rescue the Hostage & hold until end of game 

Rules:

One person must have a hand on the Hostage or the Hostage can try to escape and join the rescuing team

MINE SWEEPER

Two to Four Teams

40 Pace Respawn

Unlimited Lives

Full & Semi Auto

Goal: Be the Team with the largest number of mines at the end of the game

Rules:

Players can only carry one mine at a time

If you are hit while carrying a mine, drop it and Respawn

Mines must be within 5 feet of your team flagpole to be counted

Teams can try to steal mines from other teams

WHISKEY RUN

Two Teams -  Fed's & Bootleggers

40 Pace Respawn

Unlimited Lives

Full & Semi Auto

Goal:  

Fed's - Confiscate as many jugs of moonshine as possible. Store them in Triple Trench

Bootleggers - Retrieve as many jugs as possible and transport them across the US Border (visible dirt road)

Rules:

Fed's cannot cross the US Border

Bootleggers can steal from the Feds

There is no limit on how many jugs a player can carry

Broken jugs of moonshine do not count

RISK

Three to Four Teams

Team Flagpole Respawn

Unlimited Lives

Full & Semi Auto

Goal:  

There are 4 Arena flags in the field, your team needs to replace as many as possible with your team flags before the end of the game. Team with the most standing flags wins

Rules:

If you are hit while carrying or changing the flag drop it and Respawn

Leave the Arena Flag laying next to the stand after replacing it with your team flag

You can remove and replace other teams flags but leave them laying next to the stand

KILL CONFIRM

Four Teams

Team Flagpole Respawn

Unlimited Lives

Full & Semi Auto

Goal: Collect as many Kill Confirm Flags at your Respawn Flagpole as possible, Team with the most flags wins

Rules:

Start at your teams flagpole with one Kill Confirm Flag on you.  When you die, stick your Kill Confirm Flag in the ground where you died and Respawn to your Flagpole.  Pick up another Kill Confirm Flag and return to playing.

You can pick up as many abandon Kill Confirm Flags as possible & return them to the base of your teams flagpole to provide more lives for your teammates.

You can steal Kill Confirm Flags from the base of other teams flagpoles.

PACKAGE DELIVERY

Two Teams

40 Pace Respawn

Unlimited Lives

Full & Semi Auto

Goal: Acquire Package and hold at your teams extraction point until the end of the game

The Package must be IN the extraction point for your team to win

Rules:

The Package is located in Double Trench

(the Package can be anything - be prepared)

Team A starts at Raptor Flag  - Extraction point is Triple Trench

Team B starts at Gator Flag - Extraction point is Ring Trench

BOMB DEFUSE

Two to Four Teams

40 Pace Respawn

Regular Players - Unlimited Lives

Bomb Expert - 3 Respawns = 4 lives

Full & Semi Auto

Goal: Be the Team to correctly defuse the bomb

Rules:

One Bomb Expert for every 5 players

Only the Bomb Expert can defuse the bomb

Defuse the Bomb per the instructions provided

The Bomb is inside Straw Hill

The Lead RPG will verify the Bomb is defused in the correct order, if it is not all players within 50 feet die, the Bomb is reset by the RPG and the game continues

HARDPOINT

Two Teams

40 Pace Respawn

Unlimited Lives

Full & Semi Auto

Goal: Be the Team with the most captured Hardpoints

Rules:

The first Hardpoint is Straw Hill

The Lead RPG will determine when the Hardpoint is considered captured and call out the Team that gets the point

Then the Lead RPG will call out the next Hardpoint

Time between Hardpoints can be 1 to 10 minutes

**Note: Maps will be helpful for this game mode**

BASE FALL BACK

Two Teams

Base Respawn

Unlimited Lives

Full & Semi Auto

Goal:  

Defenders - hold your bases

Attackers - take all the bases

Rules:

Defenders start at base 1, when killed Respawn to base 2 and return to try to hold base 1.  If lost fall back to base 2 and try to hold, Respawning to Base 3, etc.

Attackers start at Raptor Flag

RPG's will outline bases on the map and determine when bases are lost

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